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These are the skills a wizard may acquire. One begins with 11 picks. Apprentices begin with 4 picks.

SpellsEdit

See Spells

OptionsEdit

Focused StudyEdit

You only need to spend one point per spell rank (instead of three). In exchange, you lose points equal to the highest rank of any spell you know.

TalentsEdit

EfficientEdit

Your spells cost 20% less mana/gold.

SummonerEdit

You cast summoning spells faster by 2 AP, and summoning rituals faster by 1 turn.

EnchanterEdit

You cast enchantment spells faster by 2 AP.

FarseerEdit

The range of your spells is doubled. Some spells that affect an area centered on you have their radius doubled.

Mage

MentorEdit

You can train apprentices. You get +40% fire/cold/arcane resistance. Costs two talents.


RecruitsEdit

Your first alliance is free. Later alliances cost one point for each alliance you already have.
You pay one extra if you have Necromancy spell and take a living alliance, or if you don't and take Petty Necromancy.

Sergeant

Human militaryEdit

You can recruit from the Loyalist faction, except Mages, plus Sergeants.
You gain Leadership and become Lawful.

Thief

Motley crewEdit

You can recruit outlaws, including Ruffians and Pirate Galleons.
You gain Skirmisher.

Fighter elf

Elf-friendEdit

You can recruit Elves and merfolk Hunters and Initiates.
You get 70% defense & 1 move in forest. You gain heals +4. At level 3 you gain cures, heals +8.

Fighter dwarf

Dwarvish allianceEdit

You can recruit Dwarves, and if you can summon Gryphons, Gryphon Riders.
You get +20% physical resistances

Grunt

Orcish mercenariesEdit

You can recruit from the Northerners faction.
You get +2 melee damage.

Thief

TravelerEdit

You can recruit Saurians, Peasants, Woodsmen, and Transport Galleons.
You get +1 move and improved terrain movement and defenses.
Moves: 2 on swamp, mountains, shallow water, 1 on hills, cave, sand
                       Defense: 60% on forest, 40% on swamp, sand, 30% on shallow water

Ghoul

Petty necromancyEdit

You can recruit from the Undead faction, except for Ghosts.
You become Chaotic and you gain plague on your staff.